today i am creating a mushroom in 3ds max i am using a cylinder (as the base) and a sphere (as the head) i have had a little help making it from a class mate be basically helped me mold the shape by telling me what tools to use such as edit Polly and using the different move tool to move different areas of the Polly also i used the bend tool to bend it slightly to make it look more normal and it will be a lot bigger than normal mushrooms because it has be evolved through time.
all i need to do is attach the head and the body together and then take a UVW map to Photoshop to add some textures to it so it looks cool and different because its going to be huge so i am going to make it glow whirls still making it look like moss and stuff are on its body.
doing this will help my would feel mush more filled with mutated plants and fungi
the images allow me to show how my work is going and how close i am to finishing the mushroom
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