problems:
the problems i had were making the mushrooms look real with different texture because they did not fit correctly no the mushrooms head, also making other assets takes some time so i am not going to make them in 3Ds max.
fix problems:
i looked at some textures that looked like jelly and a little crazy because in this game there are 2 worlds that are in separate dimensions, one is the real world and the other is the spirit world.
i decided to fit the two together because i wanted to show both of them off.
(https://forums.unrealengine.com/showthread.php?59812-FREE-Foliage-Starter-Kit)
adding the mushroom adds the feel of a vast and filled world of vegetation
and also doing bigger ones will make this world feel as if everything has changed from this one we know.
i added the images to show my level evolve over time and what has been changed.
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