Monday, 16 May 2016

creating my mushroom

i have finished my mushroom and it has been put into the unreal engine
it took a little longer to do but i did it the only thing i don't like is that the bottom doesn't glow but i can look past it, the mushroom will be tall in the sky and the main character can look up at them and see them as if they split the clouds in half. all the tools i used were, the bend tool relax tool and edit Polly  they let me bend the stem and let me make it so that it has a bend and curve in. the top of the mushroom was mainly edited with edit Polly and i used the uniform scale.

problems:
i struggled to make the mushroom look a little like Toad Mario because i wanted it to look fun for kids but the textures didn't look good so i changed my mind.
the top of the mushroom proved a little difficult because i was obsessed on making have a groove under the mushrooms head.

solving the problems:
i solved the problems of the mushroom trying to looking like toad so, i looked at pictures on google images of real mushrooms, and so i took some of the ideas to make it look authentic so i added a little bit in-between the head and the stem which made it look like the Amanita mushroom.

this will help me create my world with huge mushrooms and some that will glow and others will be small but they will add a a feeling that this planet has vegetation and that the planet feels alive.

(the pictures are from google images)
Image result for different types of mushrooms

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